Monday, September 10, 2007

Children of War

While Marvel's Civil War was based in part on Mark Millar's idea of a superhero team in every one of America's fifty states, this did not actually play out in the miniseries itself. Instead it was used as the groundwork for a new series to be entitled Avengers: The Initiative, the story of young super-powered individuals who have to sign up with the government and train in order to be properly licensed as superheroes.

I am of the opinion that this title is the most compelling argument for staging the civil war within the Marvel universe, as it has provided both the perfect venue for launching fresh characters.

I skipped the first couple of issues with their "boot camp" theme, which seemed a re-tread of too many war movies, but when the ball started rolling with the third issue, I came on board.

The members of the core team (so far) are, in no particular order other than those I can name: Cloud 9, Hardball, Komodo, Trauma, Ultra Girl and Thor Girl. The veteran Avengers who appear in these pages include Yellowjacket, Justice and War Machine.

The fairly eclectic mix makes for very interesting reading, even though none of the new heroes has a particularly original power, but superpowers, as with most Marvel books, are not this book's main draw. No, what's special here is the layers that slowly unfold as the series goes on. There are shadow teams and dirty secrets galore from the lowest members on the totem pole to the guys on the very top; in short, the stuff of pretty compelling drama for at least several months to come.

Issue #3 was, at least in part, about an attempt to hunt down superheroes on the run, specifically Spider-Man, while issues #4 and #5 dealt squarely with the events of World War Hulk.

The situations are so well conceived that neither they nor the characters' reactions thereto feel particularly contrived.

Writer Dan Slott shows he has the chops to handle such an important assignment as fleshing out Millar's idea. He and artist Stefano Caselli take the baton from Millar and absolutely sprint with it. Caselli's work is cartoony but wonderfully expressive.

I don't doubt that The Initiative as a concept has limited story mileage, but for now, there is just so much that can be done with these characters and the creative team seems perfectly poised to do it.

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